There is always a chance to start a new life.

Right?


As the commander of the first and last mission to save human kind, give galaxy a chance and see if there's life waiting for you on one of planets in this solar system.

Explore the space in search for a place to live. Face humanity challenges by making crucial decisions. 

Challenge the gravity and join the breathtaking journey through the hearth of galaxy.

Updated 6 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(7 total ratings)
AuthorsPanMarcin, starljos, styra
GenreAdventure
Made withUnity
Tagsgalaxy, rebuild, Relaxing, rocket, Space, Space Sim

Comments

Log in with itch.io to leave a comment.

So amazing game, but i have gotten a bug after the delivery quest where if i just tap a planet i "chrash" lossing 100 tech and stuck on one of the planets mangemnt screens that frozen and won't let me leave.

Thanks for playing, and for the bug report! Wow you got to delivery quests, that means you spent quite some time in the game - do you happen to know how much approximately? Would you like to give me any other feedback on the game?

i think overall 2 hours of play, i had gotten to the alien mega sturcture.

The last update is really great! It felt much more immersive. I was hooked for more than an hour! You should consider implementing a save system. I would like to continue and explore all the planets.

I really like incidents. They hooked me in at the beginning. But also have some feedback to make em event better:

- It's ok to have immediate result on some steps, but I feel many steps could take longer to resolve. Especially at the beginning I was confused as I got some evolutionary incident that should take months or even years to resolve but after completing it I got my first quest to build the shelter for my starting population :D

- In the late game I felt the incidents do not matter. I had a lot of tech and happiness, so the gain or harm was rather on the narrative layer only. It would be nice to make these incidents have more impact on my progress.

Other minor things:

-  The bottom panel buttons do not work on entire area. I feel top halves of the buttons do not work. It was pretty confusing at the beginning.

- I think you should not remove already built structures from the building menu. I did not remember all the bonuses and when I wanted to check em out I couldn't. Maybe clicking on the slot could show me the building stats?

- Upgrading rocket on a planet makes sense, but is so cumbersome that I would make it possible to upgrade ship anywhere. I did a rookie mistake and went to explore 2nd planet without upgrading my ship. Because of that I had to face a dilemma: "should I go further for the next planet or should I go back for upgrades". Maybe there's something I'm missing here?

- Asteroids and the tech resources disappear pretty quickly when out of screen. I suppose you have some cleanup logic for things out of screen. I would extend it by some margin, or extend the margin by far. I lost a lot of resources this way. It was pretty frustrating and felt unnatural.

- I like that asteroids can crash and leave you free resources. Especially when you're travelling fast. Maybe you could increase collision chance at the beginning to speed up the growth?

- Sounds are cool, but I would make em less repetitive - especially the asteroid explosion. It sounds so cool at first. But then further explosions are very repetitive. Maybe you could save this SFX for really big asteroids only?

- I don't like the '7' number. Got confused about it at the beginning.

Ps. I reached 30k population but got only two planets at the end of my session. Probably was too scared about decreasing the overall happiness :)

the music feels inspired by interstellar, is that true?

Correct. It’s all original score though composed by our sound guy.

Knew it sounded familiar

(+1)

the only game where the dumbest solutions are the right solution

(1 edit)

add "show orbit"

Very cool! appreciate it man

awesome, thanks for playing!

(1 edit)

hey after sometime the map does not open and also i cannot level up planets even though they have radio . pls fix the bugs

But still the game is awesome :D

EDIT: i think a little manual of controls in the description would be help players like me

awesomesauce game!  great relax during work (shhhh) giggles

spotted a typo: in Vulcan Janusz (bee hive event)  "unexpecing giant bees" 

heat not heet

(2 edits)

I like idea, but slightly buggy...

Exploit

Win event, slightly liftoff, reenter into event menu, pick same variant as before and instantly levelup, repeat to max level, repeat with second planet, win game.

That's a game jam game nature :) Thanks a lot for feedback, fingers crossed that other players will read about that exploit AFTER they enjoyed the game :D We plan to make an update that would address some bugs so stay tuned. Cheers!

I known, just report about bug. (I self tried some jams, but too love overthinking... 4 failed LD )

(+1)

Looks and sounds VERY nice but is still lacking some of the functionality to make it a really enjoyable experience. If I was able to actually level up planets remotely once they reach level two and also enter into the planet menu without launching barely off of the ground that would drastically improve the playability in my opinion.

Overall I really like the idea and visuals. Great work!

Awesome, thanks for your input! Yes we're surely considering more comfortable planet management, and quite a lot of new features to add some depth to it, so stay tuned. Current remote level up doesn't work because of a bug, of course :) Cheers!

spoko gierka - jak chcecie sie rozwijać jako zespół w temacie tworzenia gier i np pozyskać finansowanie, dajcie znać na bartek@gameops.pl